June 18, 2011

E3 Press Conference: The Wii U First Look

E3 Press Conference: The Wii U First Look

Every gamer remembers the revolutionary gaming conference in which the Nintendo Wii was exhibited at the E3 conference in 2006. A controller that could track movements? That was revolutionary. Nintendo’s exhibit clearly stole the show that year and did their sales in the next. The big hype of 2011’s Nintendo E3 conference was the largest Nintendo gaming announcement since that day. Nintendo’s next big console is the Wii U. The Wii U’s announcement showed off some great hardware features, a new controller, and the favorite of gamers, some classic titles that will be sold for this brand new console.


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The Wii U’s processing power is going to be more powerful than a PS3 or Xbox 360. For those who aren’t avidly following the gaming technology, in comparison to the Xbox 360 and PS3, the Wii has always had more of a family and more of a relaxed gaming performance. It wasn’t known for running amazing graphics, or flying at amazing speeds through games. With the Wii U, the processing has apparently had a lot of work over the years.

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Now, processing has never been everything with Nintendo. The biggest and most noticeable change between the Wii and the Wii U is the controller. The controller for the Wii U is a huge step in an unknown direction for the gaming industry. To put it simply, the controller is a separate, portable console in itself, with a screen and speakers,  that flawlessly syncs with the Wii U console and its components. From details received from Nintendo’s E3 press conference, it must be understood that the Wii U controller is not replacing the old WiiMote, because the Wii U is 100% backwards compatible. This means that the Wii U can play Wii games, with the Wiimote, and also use other accessories.  The Wii U controller will, however, provide an incredibly new perspective while playing Wii games. Wii has never been the go to for first person shooter games. The main complaint, quite frankly, was that it felt awkward to play. Nintendo has attacked this problem with many different solutions, but I believe their new method is most effective.

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Now imagine yourself attaching a Wii Remote and Nunchuck to your Wii Zapper to play a shooting game of sorts (arcade or regular). Your idea is to allow the world of the game swallow you as you play with a realistic aiming method. Putting it together is pretty regular now—remote in front, nunchuck in back. As you begin to take aim down the scope of your controller, you realize that you have to aim below the screen in order for the remote control to be recognized on the screen. All of the sudden, the world of the game that was beginning to form around you is suddenly broken by the unrealistic feeling of your offset aim controls. Slightly disappointed for the rest of the day? I think the answer is yes.

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Now this same situation is occurring after the release date of the Wii U (unannounced) up until the point of assembly of your weapon. After putting the nunchuck an remote together, you add your recently bought Wii U screen controller in between you and your newly modified zapper. Your problem is erased! Now, as you aim down the sight, the screen shows you where on the TV you are aiming.

During the press conference, a video was shown of excited game developers from several gaming industries thinking of the possibilities for how their games could be further heightened with this controller. Several specific games were announced as a plan to be released for the Wii U. These  included DarkSiders 2, Tekken Wii Sucessor, Batman Arkham City, Assassin’s Creed, and Ghost Recon Online.  Different features of the controller involved objects moving from the screen of the controller to the TV screen (throwing stars picture below), a third person view of  a multiplayer game, and  even just simple 4 vs 1 gaming.

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From the Nintendo Press conference of E3, we can only hope that Nintendo’s next big system will light a spark in game developer’s minds for creative and awesome ideas. Nintendo has put a large amount of trust into the ability of third party developers to get creative. Hopefully, by the time of release, the mountain of new ideas will be endless. Until then, we can only wait to find out!


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